I’ve not played the game, but I’ve been enjoying the tunes from http://www.newgrounds.com/collection/castlecrashers.html
Also, there’s some absolutely fantastic stuff at http://8bitpeoples.com/
Previously, with my SPU programs, I’ve been relying on heavy, gratuitous use of the param option to set various inlining thresholds absurdly high – the result being large programs that take a long time to compile, but run quite fast.
The alternative is a little bit more precision – working out where the compiler isn’t inlining something that would be beneficial to be inlined (i.e. handling sw cache hits) and forcing it to do so using always_inline.
The result? Faster compilation, smaller programs and (so far) programs that are as fast or faster – the compiler generally knows what it’s doing when it comes to inlining, there’s just some silly little, very hot, cache routines that it doesn’t handle well.
mencoder -oac lavc -ovc lavc -of mpeg -mpegopts format=dvd -vf scale=720:576,harddup \-srate 48000 -af lavcresample=48000 \-lavcopts vcodec=mpeg2video:vrc_buf_size=1835:vrc_maxrate=9800:vbitrate=5000:keyint=15:aspect=16/9:\acodec=ac3:abitrate=192 -ofps 25 -o your_video.mpg your_video.avi(from http://www.linux.com/feature/53702) Alternatively, tovid or DeVeDe.