CellBE frameworks

celltask “A clean task interface to Cell programmers to start jobs in SPUs by hiding the tedious context/pthread creation, mailbox/signal/interrupt mailbox communication, etc.” (new)

speutils “…instance initiators for various types of posix threads to run the spe programs as well as a instance oriented message passing interface.”

MARS (Multicore Application Runtime System) is a set of libraries that provides an API to easily manage and create user programs that will be scheduled to run on various microprocessing units of a multicore environment.”

spumedia “… to provide accellerators for the cell broadband engine processor”

spexms “Simple library for creating spe accelerators for the CELL BE and Playstation 3”

(This post brought to you by I’m Putting These All In One Place So I Don’t Have To Search For Them Again.  And the letter N.)

Fedora 11, PS3 & SPU programming

Some notes on Fedora 11 on PS3

Intro to Cell, part 6 and part 7 the excellent series from NotZed continues.

2D Polygon rendering demo(3067FPS ver.) on PS3 Linux

YUV to RGB on SPU More in-depth spu programming from NotZed.

Insomniac games Nocturnal Initiative and also #nocturnal on irc.freenode.net  (and Insomniac’s R&D page is always a good read)