{"id":1062,"date":"2012-01-23T08:45:14","date_gmt":"2012-01-22T22:45:14","guid":{"rendered":"http:\/\/brnz.org\/hbr\/?p=1062"},"modified":"2012-01-23T08:45:14","modified_gmt":"2012-01-22T22:45:14","slug":"getting-into-gamedev-aka-career-motivational-speaker","status":"publish","type":"post","link":"https:\/\/brnz.org\/hbr\/?p=1062","title":{"rendered":"Getting into gamedev [aka Career Motivational Speaker]"},"content":{"rendered":"<p>Before departing Tasmania, I visited several high schools where I talked about getting into a career in gamedev. That was the premise, at least &#8212; I really talked more about what you can do to get a job doing what you like. Lots of high school students like games and I was getting ready to move for a gamedev job, so it was a good hook.<\/p>\n<p>The opportunity came about from a conversation (with a high school student) about my upcoming move, what I was doing and how it had come about, and about what part of my experience was relevant to his own. The conversation was had while the Pathway Planning Officer for a local school was nearby, and she invited me to the school to talk to some of the students there.<\/p>\n<p>The problem then became how to turn a spontaneous conversation into something sufficiently well-prepared and engaging that I could talk to a room of teenagers for up to an hour. I enjoy presenting to\/speaking with groups, particularly on topics that I&#8217;m passionate about, but I have little experience talking to teenagers and was somewhat uncertain about what I&#8217;d need to do to get and keep their attention. I like to keep presentations interactive and flexible &#8212; I&#8217;d rather talk about what interests the listeners than about my own prepared material. For that reason, I don&#8217;t tend to use slides and try to be interesting, engaging and memorable all on my own. (there&#8217;s always a risk leaving out something &#8220;important&#8221; &#8212; but as there&#8217;s always far more material than I can cover in a single presentation, if the audience has been interested it&#8217;s probably a nett win :P)<\/p>\n<p>For all my desire to keep it free-flowing and interactive, to give a talk without a clear idea of what I want to talk about and how it fits together in a coherent and plausible manner, I&#8217;m going to struggle to impart any useful information\/knowledge to the students that have so generously taken time out from their Social Science class (or whatever). It&#8217;s hard to evoke passion without passion. I find it easier to convey my excitement and passion for something when I&#8217;m well prepared to talk about it.<\/p>\n<p>I did some reading in preparation of the talk to make sure that I wouldn&#8217;t be talking nonsense. While I was about to start in the industry, I had not worked in the industry. While I didn&#8217;t think I had many incorrect preconceptions or invalid assumptions about the industry (who would?), my lack of experience was one thing that cropped up repeatedly through recent job applications. I thought it appropriate to do my best to make sure what I had to say would be generally useful.<\/p>\n<p>I read what I could find, but a couple of sites stood out in particular: there&#8217;s a lot of the great advice on <a href=\"http:\/\/tinysubversions.com\">tinysubversions.com<\/a>, particularly the material on\u00a0<a href=\"http:\/\/tinysubversions.com\/2005\/10\/effective-networking-in-the-games-industry-introduction\/\">effective networking in the games industry<\/a>. \u00a0Linked from there, I found a link to a list of\u00a0<a href=\"http:\/\/www.chrishecker.com\/New_Year%27s_Resolutions_for_Game_Industry_Newbies\">New Year&#8217;s Resolutions for Game Industry Newbies (or people who want to eventually be one)<\/a>, \u00a0which I basically ripped off to form the core of my presentation (many thanks to Chris Hecker and Jonathan Blow for the list).<\/p>\n<p>Here&#8217;s an outline of what I talked about:<\/p>\n<ul>\n<li>who I am<\/li>\n<ul>\n<li>always good for the audience to know the name of the guy they&#8217;re listening to.<\/li>\n<li>talk about my education and work history with emphasis on what are likely to be common points of reference &#8212; educated\/live in local area, personal history back to the age of the audience<\/li>\n<li>upcoming move &#8212; mention Insomniac and the games they&#8217;ve made, find out how many people in the room knew Insomniac IP (lots)<\/li>\n<li>(made the point that my own education history is not being held up as any ideal for how to get into the industry &#8212; far from it)<\/li>\n<\/ul>\n<li>why I like gamedev (or talk about the sort of gamedev role I aspire to&#8230;)<\/li>\n<li>the diversity of careers available in gamedev<\/li>\n<ul>\n<li>used this to kick of some interaction &#8212; ask the audience &#8220;What goes into making a game? What sort of jobs are there in gamedev?&#8221;<\/li>\n<li>purpose was to emphasise diversity of opportunity. It&#8217;s not just programmers. (more on that later, though)<\/li>\n<\/ul>\n<li>nature of the industry &#8212;<\/li>\n<ul>\n<li>games are popular<\/li>\n<ul>\n<li>high % of people play electronic games of one kind or another<\/li>\n<li>lots of money spent on games<\/li>\n<\/ul>\n<li>often unreliable working situation<\/li>\n<ul>\n<li>recent history of \u00a0gamedev studios in .au (and elsewhere)\u00a0is not good<\/li>\n<\/ul>\n<li>not many Australian gamedevs<\/li>\n<ul>\n<li>estimates of &lt;3,000 gamedevs in .au<\/li>\n<li>contrast: &gt;300,000 teachers in .au (not sure if it was a useful stat, but I like it :)<\/li>\n<\/ul>\n<li>opportunity in smaller scale<\/li>\n<ul>\n<li>low entry options to making games<\/li>\n<li>no guarantees of success&#8230;<\/li>\n<li>the indie life is not for everyone<\/li>\n<\/ul>\n<\/ul>\n<li>invite questions<\/li>\n<li>on to five points\u00a0(taken from the New Year&#8217;s Resolutions post &#8212; see more there)<\/li>\n<ol>\n<li>make things<\/li>\n<ul>\n<li>build experience, build portfolio<\/li>\n<li>good idea, regardless of specialisation or desired industry<\/li>\n<\/ul>\n<li>play games<\/li>\n<ul>\n<li>play for purpose of critique, understanding<\/li>\n<li>what makes this game good? why do I hate this one? how could it be better?<\/li>\n<li>tie back to point 1 &#8212; make things based on what you&#8217;ve played, remake, modify, extend<\/li>\n<\/ul>\n<li>learn things<\/li>\n<ul>\n<li>generally a good idea :)<\/li>\n<li>learn things that will help get to your desired career &#8212; be selective<\/li>\n<li>I spruiked the UTas Bachelor of Computing (Games Technology) degree as one option<\/li>\n<li>more learning -&gt; more understanding (hopefully). Helps with 1 and 2.<\/li>\n<li>what you know matters<\/li>\n<\/ul>\n<li>people<\/li>\n<ul>\n<li>who you know matters<\/li>\n<li>work with people locally with similar interests &#8212; opportunity now! Useful with 1, 2, 3<\/li>\n<li>be active in the wider gamedev community e.g. follow gamedevs on twitter. Caveat: don&#8217;t be an annoying fanboi. Read, watch, learn, interact in a civil fashion.<\/li>\n<li>being visible to people can help when applying for jobs<\/li>\n<\/ul>\n<li>learn to program<\/li>\n<ul>\n<li>presented as &#8220;optional&#8221;<\/li>\n<li>useful skill no matter what &#8212; understand how computers work and how to bend them to your will<\/li>\n<\/ul>\n<\/ol>\n<li>answer questions until time\/questions run out<\/li>\n<\/ul>\n<p>For all the game-related content in the presentation, it was presented to make clear that these things will work outside the gamedev industry, too &#8212; do things that will help get you a job doing what you want, here are some things that can help.<\/p>\n<p>Prepare yourself &#8212; opportunities come along from time to time. While you typically can&#8217;t make them happen, you can encourage their arrival. Don&#8217;t expect you can get a job with no experience\/training\/portfolio\/etc &#8211; rather, do what you can to be as ready as you can be for when opportunities arrive.<\/p>\n<p>(Additional: I was interested to hear\u00a0TJ Fixman talk about similar ideas when recounting his own gamedev career path in a recent <a href=\"http:\/\/www.g4tv.com\/videos\/56800\/feedback-looking-ahead-to-2012\">Feedback<\/a> episode)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before departing Tasmania, I visited several high schools where I talked about getting into a career in gamedev. That was the premise, at least &#8212; I really talked more about what you can do to get a job doing what you like. Lots of high school students like games and I was getting ready to &hellip; <a href=\"https:\/\/brnz.org\/hbr\/?p=1062\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Getting into gamedev [aka Career Motivational Speaker]&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5],"tags":[56,55],"_links":{"self":[{"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/posts\/1062"}],"collection":[{"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1062"}],"version-history":[{"count":8,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/posts\/1062\/revisions"}],"predecessor-version":[{"id":1071,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=\/wp\/v2\/posts\/1062\/revisions\/1071"}],"wp:attachment":[{"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1062"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1062"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/brnz.org\/hbr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1062"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}